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Lise
Sept 7, 2008 10:30:05 GMT -5
Post by Evrem on Sept 7, 2008 10:30:05 GMT -5
Bu yýl ilköðretimden mezun olduk þimdi hangi okullara gideceðiz?
Okulum: Özel Mürüvvet Evyap Okullarý(Ýstanbul-Sarýyer) Puaným:412
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ouou
Þirin üye
Posts: 16
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Lise
Apr 23, 2010 3:32:17 GMT -5
Post by ouou on Apr 23, 2010 3:32:17 GMT -5
Suppose a mob is attacking wow power leveling player 1. In order for the mob to switch to player 2, he must do more han just wow power leveling exceed the threat of player 1. If he is in melee range of the mob, he will draw aggro when he exceeds 110% of player 1's threat. If he is outside melee range of the mob, he will draw aggro when he exceeds world of warcraft gold 130% of player 1's threat. E.g. mob is attacking player x. x does 100 damage to mob, then stops. Player y starts hitting the mob. ÖØÇì¶þÊÖ½»Ò× The mob will start attacking y when y does over 110 damage. Proof: this is easy to demonstrate. Get two players both doing autoattack on a mob (not warriors of rogues; we'll see later gold in wow they complicate things). Have player 1 do a certain amount of damage, then stop. Have player 2 keep attacking till he gets aggro. You have an upper and lower bound on the threat wow gold eu required to get aggro - 1 attack before he got aggro was not enough, but the attack that he got aggro was at wow gold cheap least enough. With low damage attacks (i.e. fists only), you will get a very wow
cheap gold good value of 10%. Testing for the non-melee range value is the same. Just replace it with a low damage ability such as a low level wand.
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